06 May 13, 04:56PM
(06 May 13, 02:17PM)RKTnoob Wrote: Watch out for stairs, attacking upstairs is easier than downstairs.
If on a way there is upstairs, there will be downstairs on the other way because yes, this is something unfair.
And I had to choice between a simple symmetric gameplay and an axial symmetric gameplay, I choose the 2nd gameplay because like up/down, you have to aim at right and left and this is also something unfair.
(06 May 13, 02:30PM)Nightmare Wrote: Maybe stick the helmets away from the sniper path so someone can't just spawn -> grab -> pwn sniper. ?_?
Good fps performance too, don't need a game-saving map like this getting rattrap lag.
About the helmet, yes it's a very good idea but if the sniper way is very long (like ac_shine), maybe a helmet at the perfect center would be a good option, like that snipers can not block the path.
About FPS performances, I will try to do my best but I don't use to abuse of mapmodels, in contrary, in some cases, mapmodels can be modified and this allow the vision trough it (and it's an unfair advantage, near the cheat) so I will try to limit the use of mapmodel that affect the vision.