04 May 13, 10:10PM
(This post was last modified: 04 May 13, 10:18PM by TheNihilanth.)
Well I didn't mean it was useless. Just that this is an open source game...Anyone can modify the client...moreover the 'sensible code' *is in* the client. Sure, the anticheat can catch obvious and predictable cheats but how about the subtle cheaters? Those that stay "unnoticed" nowadays? All the load is charged to human-decision about who and who doesn't cheat right now for that matter.
I wasn't in 1.0.4 but when was the last time the anticheat was updated?
I've read that an auth-system is in mind/work (from a post of yours about current dev status, that was pleasent to read btw) and I don't know what is being cooked behind the scenes, but wouldn't be a *major* improvement moving the 'sensible client' code to the server at expense of little increase in bandwidth requirements? I bet that would be a superb solution.
I wish I could (fiddling with enet yet) help in some way (even when my questions get no answer at all) so take that as a suggestion.
I wasn't in 1.0.4 but when was the last time the anticheat was updated?
I've read that an auth-system is in mind/work (from a post of yours about current dev status, that was pleasent to read btw) and I don't know what is being cooked behind the scenes, but wouldn't be a *major* improvement moving the 'sensible client' code to the server at expense of little increase in bandwidth requirements? I bet that would be a superb solution.
I wish I could (fiddling with enet yet) help in some way (even when my questions get no answer at all) so take that as a suggestion.