(04 May 13, 09:44PM)#M|A#Wolf Wrote:(04 May 13, 09:32PM)Luc@s Wrote: I wasn't not targeting at you and such a gamemode would be quite easy to cheat (and that couldn't be detected).Though that applies to every single gamemode anyway. In CTF someone could cheat and enable the radar to also recognize enemies, or in SURV someone could also cheat and make it so they can see the other players' HP. No one would notice with any of these, I guess this one of the disadvantages of open source, so when adding a new gamemode I think we shouldn't focus on how easy it would be to cheat with it, but whether it'd serve a purpose in the game and/or create an interesting and new way to play the game.
I know, it was discussed already (the fact we shouldn't care about possible cheating).
But in this case the only difference of this gamemode is minor and can be cheated and there would be no way to detect it.
(wallhack, for example, is something different, as we could try to prevent wallhack by not-sending "hidden" players' location.)