24 Apr 13, 01:47AM
competitive players don't play pubs because it lacks the precision and teamwork that they get accustomed to in match play. There have been varying discussions about what could make that better and I believe it's a number of things. The most apparent issues addressed would be server maxclient. No need for 20 people playing douze or the like. But if you infringed upon the rights of server owners there would be some backlash. Isn't maxclient already reduced in the next version?
one of the better changes for pub play
teamkilling is a natural part of any gun fight, but with most common fps nowadays the player can choose to play at a beginner, intermediate, or pro level setting. AC has no such tiers (which im a fan of) but maybe having two modes, competitive (teamkilling, etc.) and casual (no teamkilling/percentage of team bleeding damage reduced) would make the game a little easier to get into. But if we're talking of increasing the quality of pubs, that seems counter-intuitive.
max of 12 players in a server, with a caviot within map-rot files that there be at least one custom map, could increase interest. More servers would be full more often, and a wider player base may change where they go based on who's got the best maprot. that theory exists now, but unfortunately it falls flat due to either too strict server rules with not enough admins, or too lenient server rules where anybody can spam vote whatever the fuck.
balance and the like will come with time, the attitude of ego-maniacs will not. it might be good for all the competitive players to leave and let the new generation become the new pros.
one of the better changes for pub play
teamkilling is a natural part of any gun fight, but with most common fps nowadays the player can choose to play at a beginner, intermediate, or pro level setting. AC has no such tiers (which im a fan of) but maybe having two modes, competitive (teamkilling, etc.) and casual (no teamkilling/percentage of team bleeding damage reduced) would make the game a little easier to get into. But if we're talking of increasing the quality of pubs, that seems counter-intuitive.
max of 12 players in a server, with a caviot within map-rot files that there be at least one custom map, could increase interest. More servers would be full more often, and a wider player base may change where they go based on who's got the best maprot. that theory exists now, but unfortunately it falls flat due to either too strict server rules with not enough admins, or too lenient server rules where anybody can spam vote whatever the fuck.
balance and the like will come with time, the attitude of ego-maniacs will not. it might be good for all the competitive players to leave and let the new generation become the new pros.