HP, I agree that getting knocked out by a lucky shotgun hit out of nowhere sometimes is rather frustrating. It often feels like a cheap frag for the other guy, since in such situations as you explained, you've got no real fight. People are complaining about that on any FPS I have been/am playing.
However, this pretty much also applies for sniper-headshots or well put grenades. So where does this leave us?
When it comes to teamkilling, I guess those guys would (accidently) shoot you no less with any other weapon, though of course the threat of instant death isn't that high. Yes, I get what you're saying. Though, this really only becomes that nasty on crowded servers, which again is a matter of the server's maxclients.
In order to take up on your conclusion. "The shotgun got fixed because it was shit now." Well, the shotgun attack got completely reworked, because the original code was a little to simplistic and the line of fire happened to be sort of 'random' and unpredictable. In fact the shotgun has become way more precise now. Some might say higher precision makes a weapon stronger. At least that's how I see it...
Long story even longer: I'm not interested in big discussion actually. I've shared my point of view regarding two major issues, which some people like to throw at some dev-team, while those are more likely concerns a community has to deal with. Of course you can disagree and voice your arguements, but I didn't ask why people avoid the pubs. After all, if people don't like the game the are all free not to play it and it this respect stay away from the forum. I'm fine with that.
@Nightmare: I've no idea what you're trying to say, but to be honest I don't care anyway.
However, this pretty much also applies for sniper-headshots or well put grenades. So where does this leave us?
When it comes to teamkilling, I guess those guys would (accidently) shoot you no less with any other weapon, though of course the threat of instant death isn't that high. Yes, I get what you're saying. Though, this really only becomes that nasty on crowded servers, which again is a matter of the server's maxclients.
In order to take up on your conclusion. "The shotgun got fixed because it was shit now." Well, the shotgun attack got completely reworked, because the original code was a little to simplistic and the line of fire happened to be sort of 'random' and unpredictable. In fact the shotgun has become way more precise now. Some might say higher precision makes a weapon stronger. At least that's how I see it...
Long story even longer: I'm not interested in big discussion actually. I've shared my point of view regarding two major issues, which some people like to throw at some dev-team, while those are more likely concerns a community has to deal with. Of course you can disagree and voice your arguements, but I didn't ask why people avoid the pubs. After all, if people don't like the game the are all free not to play it and it this respect stay away from the forum. I'm fine with that.
@Nightmare: I've no idea what you're trying to say, but to be honest I don't care anyway.