(23 Apr 13, 09:27PM)Mr.Floppy Wrote:(23 Apr 13, 08:49PM)|HP| Wrote: 1. Shotgunners (+ maps too crowded)
2. Too many people on maps that are not built to sustain that many players?
3. Teamkillers (shotgun usually)
4. Unfair teams (server tries to balance stuff automatically and it usually fails and just makes it annoying)
5. Sticky player bug (+ maps too crowded)
1. I don't see how this even is an arguement, sorry.
2. You still can play servers with sane maxclient-settings.
3. Teamkilling is part of the game and in my personal opinion it's not worse than it always used to be. Of course, others may experience differently.
4. I agree, this can be annoying.
5. To be honest, I never really experienced this and just read about this the first time today on some other thread.
Well, this is kinda funny because... mmh this list is the exact one we made with Sanzo and Lucas. We both started playing AC again, and actually it's really hard to find "good" matches/inters, so we spend most of our time on publics.
I will not speak about ac_douze players at all.
The public skill level has never been that low, only 2 servers provide a decent maprot (an official/decent custom map out of ac_douze) or "almost" a decent maprot (some wild ac_village and ac_village2 appear from nowhere). Of course there are always some good players, but we are far from old TyD/Hi-skill ladder, so far...
1. I don't know if shotgunners are the real problem, IMO AR's are much stronger, when I see some fresh unarmeds who kill me without moving at their spawn, it makes me rage a bit.
2. Yes, there is too many players on little maps, 14 players on shine is impossible to play correctly, same for gothic, depot, werk and any of those maps, it looks like server admins don't listen mappers indications.
Maps like iceroad, keller, power and arabian (wow already 4 huge maps, and official!) are never played but they are more adapted to the acual situation, larger corridors, more rooms/paths is much enjoyable.
3. Teamkill is not the only problem, well, team damages are here and we must deal with it, but friendly fire are too much, it's almost impossible to slash an oponent without getting teamkilled/shotted, and those newcomers are owning their teamates with the powerfull AR, 2 bullets and you are at 52HP...I will not speak about teamsplats...
4. Unfair teams, it's a real issue, since the server is always shuffling when it's not needed and using the wrong switch (the best or second best player is moved to the other team) wich makes team even more unfair. Plus those shuffles are ruining the scoreboard, and team scores have no value at all (the switch will often make the losing team winning). Team spirit have no place in public because of this, best players will be forced in the bad team, this is not really what they deserve...
5. Sticky players is a real problem but only on little maps, elevation is such a pain to play in public, even alone you can stuck yourself on ladders and corners, and any gate is widder than 6 cubes so your teammate must be stick to a side of the gate if you want to trough the gate without getting stuck.
(23 Apr 13, 10:01PM)Cleaner Wrote: Also, how servers owners/admins regulates them has got nothing at all to do with ac devs/admins/mods
I think devs have the power to make server admins aware of mapper's choices.