Playing Maps
#16
(28 Aug 10, 09:35PM)jamz Wrote: ...ac_industrialisies (by jiba/Sanzo/Brett), ac_fracht (Mr Floppy), apache (Muzzleflash), ac_nightshift (RaaM), ac_strike (TRA$H_PC)...
Yes... this is a big flaw in the system. But I think it is all related to pick ups.

(29 Aug 10, 01:07AM)jiba Wrote: Does the server give any stats, etc as to why the map is not favourable?

Yes... run a local server (./server.sh -mlocalhost), connect to it (/connect localhost), and try to vote the map. Versions 1.1.0.2 and 1.1.0.3 gives the reasons for pick ups in the logs... it will be print a x,y coordinate. You can go to the item using "/go_to x y", where x and y must be substituted by the respective numbers.

I really apologize for the inconvenience... but this system is still far from perfection.
Thanks given by:


Messages In This Thread
Playing Maps - by {ACC}_Idiot - 26 Aug 10, 03:55AM
RE: Playing Maps - by KN!F3 - 26 Aug 10, 05:27AM
RE: Playing Maps - by {ACC}_Idiot - 27 Aug 10, 03:54PM
RE: Playing Maps - by KN!F3 - 28 Aug 10, 08:09PM
RE: Playing Maps - by V-Man - 28 Aug 10, 08:29PM
RE: Playing Maps - by #M|A#Wolf - 28 Aug 10, 09:09PM
RE: Playing Maps - by jamz - 28 Aug 10, 09:35PM
RE: Playing Maps - by jiba - 29 Aug 10, 01:07AM
RE: Playing Maps - by JGAN - 29 Aug 10, 02:57AM
RE: Playing Maps - by jiba - 29 Aug 10, 06:18AM
RE: Playing Maps - by DrauL - 29 Aug 10, 08:49AM
RE: Playing Maps - by jamz - 29 Aug 10, 11:55AM
RE: Playing Maps - by titiPT - 29 Aug 10, 12:49PM
RE: Playing Maps - by #M|A#Wolf - 29 Aug 10, 04:02PM
RE: Playing Maps - by titiPT - 29 Aug 10, 04:14PM
RE: Playing Maps - by Brahma - 03 Sep 10, 12:57AM