Scroll W/O nade
#7
[cubescript]alias delta_game_0 [
if (= $arg1 1) [
if (&& (> (magcontent 8) 0) (= (curweapon) (currentprimary))) [
shiftweapon 2
] [
shiftweapon 1
]
] [
if (&& (> (magcontent 8) 0) (= (curweapon) 0)) [
shiftweapon -2
] [
shiftweapon -1
]
]
][/cubescript]
Thanks, Bukz, for tidying this up from my one-line-wonder.
I use this for exactly the same reason you mentioned, Boomhauer.
Thanks given by:


Messages In This Thread
Scroll W/O nade - by Boomhauer - 18 Apr 13, 12:30AM
RE: Scroll W/O nade - by ExodusS - 18 Apr 13, 12:54AM
RE: Scroll W/O nade - by Boomhauer - 18 Apr 13, 02:26AM
RE: Scroll W/O nade - by Habluka - 24 Apr 13, 11:27PM
RE: Scroll W/O nade - by Luc@s - 25 Apr 13, 12:59AM
RE: Scroll W/O nade - by Skinny-Dog - 18 Apr 13, 03:30AM
RE: Scroll W/O nade - by #M|A#Wolf - 18 Apr 13, 04:54AM
RE: Scroll W/O nade - by Vermi - 18 Apr 13, 05:52AM
RE: Scroll W/O nade - by jamz - 18 Apr 13, 08:12AM
RE: Scroll W/O nade - by Xenon - 18 Apr 13, 08:59AM
RE: Scroll W/O nade - by ExodusS - 18 Apr 13, 02:22PM
RE: Scroll W/O nade - by Boomhauer - 18 Apr 13, 08:53PM
RE: Scroll W/O nade - by MykeGregory - 22 Apr 13, 10:25AM