26 Mar 13, 03:46PM
RAMPAGE Wrote:I would love devs to consider adding it to 1.2, even though it needs to be random and needs to vary (tilting left, right...).
I actually have the code for randomness (is that even a word o.O) already in place. However, there is some kind of problem with it, probably due to my lack of knowledge of the random number generator in AC.
RAMPAGE Wrote:Also there are stuff that are annoying, u went crazy on gib-erish (gibnum $ gibttl). It was good as it was. No need to have it for every single hit with any weapon. It looks like our player models are affected by leprosy with parts falling of their body. :P
You can modify the amount (or turn it off completely) if you want to using the weapongibnum variable. For example, to turn it off, type "/weapongibnum 0". To make 3 gibs fall off every hit, type "/weapongibnum 3", and so on.
DarKnight Wrote:When you get killed appears the tilting camera and then appears a hand falling, like Call of Duty 4 MW 2 or Area 51.
Hm...I dunno if the hand falling will be possible with AssaultCube.
DarKnight Wrote:Or a kind of blurry effect when you die, like COD MW 3, i think that i would make this effect :)
I'll look into this, I'm not totally sure its possible, but I'll try!
DarKnight Wrote:About the gibs when you shoot ur enemies, i guess that a bullet hole with this effect would be awesome, i would work in this project :D
I actually had this feature planned. I just have to figure out how (or if its even possible) to overlay an image on a certain spot on the player model.
DarKnight Wrote:I've my laptop since 2009, check this out:
Intel® Core Duo®
Processor 2.5 Ghz
Windows 7 Home Premium (64-bit)(also work with 32-bit)
3GB of memory RAM
258 GB of free space (hardware) :d sweet...
15.6" of widescreen
Spaciuos HDD screen
I can make my own AC studio
What are you saying exactly?