24 Mar 13, 03:48AM
not sure why terros is the most favoured map, i think it might be because it emulates desert3's openness. then again i have only ever played terros on pub servers and never in an inter or a match or something so i have no idea how it plays, i just know that i hated playing it on pubs lol.
i voted my own map, swamp, simply because i liked it the most out of the rest of the maps, but i do admit i am a bit partial to avenue and industrial. don't really like cavern because even if you can run around the map backwards, like me, you are bound to get stuck on something.
i also don't like venison because the three sides are completely cut off from each other. seems like the kind of map where a 0-0 flag aggregate is a common occurrence. i did make an extended criticism of the map in the proving grounds a few months ago somewhere, along with lots of other maps, which i believe was ignored when selecting maps for the next version. whatever.
i am a little disappointed that my essay of criticism towards aqueous was deleted but i guess RK read it.
i voted my own map, swamp, simply because i liked it the most out of the rest of the maps, but i do admit i am a bit partial to avenue and industrial. don't really like cavern because even if you can run around the map backwards, like me, you are bound to get stuck on something.
i also don't like venison because the three sides are completely cut off from each other. seems like the kind of map where a 0-0 flag aggregate is a common occurrence. i did make an extended criticism of the map in the proving grounds a few months ago somewhere, along with lots of other maps, which i believe was ignored when selecting maps for the next version. whatever.
i am a little disappointed that my essay of criticism towards aqueous was deleted but i guess RK read it.