Mapping question: 'solids'
#9
That's an unfortunate and sad answer. If that is true, then I guess I better start by world.cpp and see what comes up I'll post what I find if anyone interested.

Edit: no, generally the fog is used to disguise popping artifacts, that is, making less obvious when objects/geometry enters the viewing frustum therefore rendering the said objects/geometry all of a sudden, silent hill for the psx and lots of others used this technique (even today's AAA games do it). In AC, it's seems to be the case by looking at the code.
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Messages In This Thread
Mapping question: 'solids' - by TheNihilanth - 23 Mar 13, 08:11AM
RE: Mapping question: 'solids' - by RandumKiwi - 23 Mar 13, 08:22AM
RE: Mapping question: 'solids' - by RandumKiwi - 23 Mar 13, 09:19AM
RE: Mapping question: 'solids' - by Mr.Floppy - 23 Mar 13, 10:40AM
RE: Mapping question: 'solids' - by TheNihilanth - 23 Mar 13, 02:57PM
RE: Mapping question: 'solids' - by Mr.Floppy - 23 Mar 13, 05:10PM
RE: Mapping question: 'solids' - by Luc@s - 23 Mar 13, 09:41PM
RE: Mapping question: 'solids' - by Mr.Floppy - 25 Mar 13, 12:48PM
RE: Mapping question: 'solids' - by Mr.Floppy - 25 Mar 13, 06:13PM