23 Mar 13, 02:57PM
(This post was last modified: 23 Mar 13, 06:56PM by TheNihilanth.)
That's an unfortunate and sad answer. If that is true, then I guess I better start by world.cpp and see what comes up I'll post what I find if anyone interested.
Edit: no, generally the fog is used to disguise popping artifacts, that is, making less obvious when objects/geometry enters the viewing frustum therefore rendering the said objects/geometry all of a sudden, silent hill for the psx and lots of others used this technique (even today's AAA games do it). In AC, it's seems to be the case by looking at the code.
Edit: no, generally the fog is used to disguise popping artifacts, that is, making less obvious when objects/geometry enters the viewing frustum therefore rendering the said objects/geometry all of a sudden, silent hill for the psx and lots of others used this technique (even today's AAA games do it). In AC, it's seems to be the case by looking at the code.