ACGFX Client
#1
Hello everybody!

I have started a project for a new AssaultCube client. I've only included the binary/code for AC 1.1.0.4. PM me if you would like an AC 1.2 binary. No modifications are done to weapon systems or anything, so don't worry, it isn't hax.

***** ABSOLUTELY NO WEAPON MODIFICATIONS *****

File patches if you want to be sure there is no aimbot:
Also, if you find bug (I hope there are none) please do tell me.

Alright, so a list of features:
  1. Screen tilt at death: When you die, it rolls the screen (kinda like maxroll). In the future version, it will randomly pick between scrolling left and right, as well as sometimes make it look like you "fell" (e.g. look at the sky)
  2. A few gibs when shooting with all weapons: For example, for every shot you fire, 3 (by default) gibs come from their body.
  3. Fireballs: The fireballs from a grenade stick around longer than the normal fireball. Note that the damage doesn't continue, it is just the effect.
  4. Blood: The blood amount is customizable using the "/bloodamount" command.

Screenshots:
The screenshots are posted in the order of the feature list :)

Just one bug that it currently has if using weapon gibs. When shooting someone in TOSOK, their body disappears into gibs. In the next version, it will show the gibs, but leave the body as well.

Dropbox: https://www.dropbox.com/s/5xeob47ca8d1ryv/ac_client.exe

Add the following to the end of docs.cfg:
// ACGFC Commands
docident [weapongibnum] [Modifies the amount of gibs seen when shooting your enemy.];
docargument [N] [The amount of gibs you desire] [min 0/max 1000/default 3];

docident [fireballfade] [Modifies the length the fireball stays on your screen.];
docargument [N] [The amount of time you would like the fireball to stay around for.] [min 0/max 10/default 2];

docident [rollamount] [Specifies the amount of roll on player death.];
docargument [N] [The amount of tilt.] [min 1/max 360/default 90];

docident [rollondeath] [Specifies weather or not the player wants the screen to roll on death.];
docargument [N] [1 if you want roll, 0 if you don't.] [min 1/max 360/default 90];

docident [rollondeath] [Specifies the amount of roll on player death.];
docargument [N] [The amount of tilt.] [min 0/max 5/default 3];

docident [bloodamount] [Specifies the amount of blood shown on each player hit.];
docargument [N] [The amount of blood.] [min 0/max 5/default 3];

Thanks, and happy fraggin',
PhaNtom (HellEscapee)
Thanks given by:


Messages In This Thread
ACGFX Client - by PhaNtom - 13 Mar 13, 10:40PM
RE: Effects client - by Oracle - 13 Mar 13, 10:42PM
RE: Effects client - by PhaNtom - 13 Mar 13, 10:45PM
RE: Effects client - by Nightmare - 13 Mar 13, 10:48PM
RE: Effects client - by PhaNtom - 13 Mar 13, 10:50PM
RE: Effects client - by Z3R0 - 13 Mar 13, 10:51PM
RE: Effects client - by Marti - 13 Mar 13, 10:53PM
RE: Effects client - by PhaNtom - 13 Mar 13, 10:51PM
RE: Effects client - by Z3R0 - 13 Mar 13, 10:54PM
RE: Effects client - by PhaNtom - 13 Mar 13, 10:54PM
RE: Effects client - by Felix-The-Ghost - 14 Mar 13, 04:14AM
RE: Effects client - by Bukz - 14 Mar 13, 04:19AM
RE: Effects client - by Felix-The-Ghost - 14 Mar 13, 04:40AM
RE: Effects client - by Cleaner - 14 Mar 13, 05:37AM
RE: Effects client - by #M|A#Wolf - 14 Mar 13, 05:38AM
RE: Effects client - by Felix-The-Ghost - 14 Mar 13, 05:45AM
RE: Effects client - by Skinny-Dog - 14 Mar 13, 06:24AM
RE: Effects client - by X-Ray_Dog - 14 Mar 13, 07:18AM
RE: Effects client - by 888 - 14 Mar 13, 07:31AM
RE: Effects client - by Skinny-Dog - 14 Mar 13, 07:49AM
RE: Effects client - by PhaNtom - 14 Mar 13, 02:35PM
RE: ACGFX Client - by PhaNtom - 15 Mar 13, 04:31PM
RE: ACGFX Client - by Cleaner - 15 Mar 13, 06:44PM
RE: ACGFX Client - by PhaNtom - 15 Mar 13, 07:24PM
RE: ACGFX Client - by PhaNtom - 15 Mar 13, 10:49PM
RE: ACGFX Client - by Skinny-Dog - 16 Mar 13, 01:40AM
RE: ACGFX Client - by Felix-The-Ghost - 16 Mar 13, 04:22AM
RE: ACGFX Client - by PhaNtom - 16 Mar 13, 02:33PM
RE: ACGFX Client - by PhaNtom - 16 Mar 13, 07:02PM
RE: ACGFX Client - by Felix-The-Ghost - 17 Mar 13, 04:36AM
RE: ACGFX Client - by PhaNtom - 17 Mar 13, 08:15PM
RE: ACGFX Client - by PhaNtom - 20 Mar 13, 09:49PM
RE: ACGFX Client - by D3M0NW0LF - 21 Mar 13, 07:27PM
RE: ACGFX Client - by Skinny-Dog - 25 Mar 13, 03:47PM
RE: ACGFX Client - by RAMPAGE - 26 Mar 13, 02:08PM
RE: ACGFX Client - by Skinny-Dog - 26 Mar 13, 02:22PM
RE: ACGFX Client - by PhaNtom - 26 Mar 13, 03:46PM
RE: ACGFX Client - by RAMPAGE - 26 Mar 13, 06:50PM
RE: ACGFX Client - by Skinny-Dog - 26 Mar 13, 03:56PM
RE: ACGFX Client - by PhaNtom - 30 Mar 13, 12:43AM
RE: ACGFX Client - by RAMPAGE - 30 Mar 13, 09:08AM
RE: ACGFX Client - by PhaNtom - 30 Mar 13, 05:52PM
RE: ACGFX Client - by Boomhauer - 01 Apr 13, 01:51AM
RE: ACGFX Client - by blueberry - 01 Apr 13, 02:22AM
RE: ACGFX Client - by Boomhauer - 03 Apr 13, 09:17PM
RE: ACGFX Client - by PhaNtom - 01 Apr 13, 01:54AM
RE: ACGFX Client - by PhaNtom - 01 Apr 13, 01:32PM
RE: ACGFX Client - by TheNihilanth - 03 Apr 13, 10:27PM
RE: ACGFX Client - by Boomhauer - 04 Apr 13, 12:07AM
RE: ACGFX Client - by TheNihilanth - 04 Apr 13, 02:13AM
RE: ACGFX Client - by Boomhauer - 05 Apr 13, 01:58AM
RE: ACGFX Client - by Skinny-Dog - 05 Apr 13, 02:42AM
RE: ACGFX Client - by Boomhauer - 05 Apr 13, 09:26PM