11 Mar 13, 10:14AM
Those maps use a few different methods of tricking the math so that the maps will pass through the restrictions, when in reality they shouldn't.
It all depends on what is causing your map to not pass. Assuming its the max volume/height checks you mainly just spam small rooms around the outside of the map in non-playable areas to bring the numbers down. If you want the "ultimate guide" search for the user "vern" on these forums. The URL in his user-title will answer the majority of your questions about it.
But seriously, 70 cube tall maps with giant open areas are not meant for this engine or game. These kind of maps/tricks definitely won't work in 1.2 with the fixed mapping restrictions, so I recommend avoiding them.
It all depends on what is causing your map to not pass. Assuming its the max volume/height checks you mainly just spam small rooms around the outside of the map in non-playable areas to bring the numbers down. If you want the "ultimate guide" search for the user "vern" on these forums. The URL in his user-title will answer the majority of your questions about it.
But seriously, 70 cube tall maps with giant open areas are not meant for this engine or game. These kind of maps/tricks definitely won't work in 1.2 with the fixed mapping restrictions, so I recommend avoiding them.