07 Mar 13, 09:20AM
(19 Feb 13, 10:36PM)Aekom Wrote: This has to find its way into the next release. :D
By "next release" do you mean 1.2 or the next one after that?
I spent some time over the last few days and got it working in multiplayer with the SVN code. I'll ask the devteam if it's okay to check it in. I have a hunch they'll recommend making a branch off of the 1.2 trunk.
The feature feels kind of a mutator, orthogonal to the game modes. I have it currently off by default, it gets enabled in MP by an additional flag in the map rotation file and by a variable in SP respectively. I've added a function for players to voluntarily drop their primary weapon. I can see two interesting uses for it: 1) help out a team mate 2) trick an enemy by dropping a weapon that's low on ammo.
The change requires a protocol version bump as it adds new client-server messages (SV_DROPGUN, SV_GUNDROPPED, SV_PICKUPGUN, SV_GUNPICKED). Hope it won't be a problem.
Cheers,
vondrak