8th Official Mapping Competition!
#63
(06 Mar 13, 11:39PM)RKTnoob Wrote: So, if you are a experienced mapper, this is the perfect opportunity to enter the competition with some ~easy work, seeing how I got a 70% finished map.

All I can say is that the WQD will drop hard when you will had the light, even more if you add some details (arches, slopes, heightfields...) and mapmodels.

The map is too "open" to be handled by the Cube Engine, if you add solid walls at the middle it would be fine.
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Messages In This Thread
RE: 8th Official Mapping Competition! - by ExodusS - 06 Mar 13, 11:51PM