05 Mar 13, 12:47PM
(05 Mar 13, 11:33AM)jamz Wrote: There seems to be a flaw in your logic here, Bukz. On one hand you want the playing field to be levelled (cube script functions to allow normal players to see information that would otherwise only be available to cheats), but then you imply that adding an aimbot is silly.
Good players will know approximately how much damage has been done to opponents by paying attention and by using good communication. These skills should be rewarded, not debased by script functions that produce the same affect.
A well balanced aimbot, of the sort that's particularly hard to spot, replicates the skill of someone with naturally (or time-practised) good aim. Why should we not level the playing field here too? I'm sincerely asking you, what's the difference?
I see a good reason to mention cheating.
If someone modifies his binaries to get access to these datas, we will have NO way to detect it, which is not the case for wallhacks, aimbot and such.
Also, the gameplay is not really affected. W/o these scripts you can already (and should) estimate the damage you do on a player. (hitsound, blood, etc) but the high amount of kevlar vests, helmets, health on the maps make it hard to track a player's hp.
Some people here seem to be really intransigent with these scripts (even more than toward known cheaters for some of them ?!) and many are just discovering their existence.
Remember that most cubescript commands are documented here : http://assault.cubers.net/docs/reference.html
The documentation is available for everyone and some guys (like Bukz) spend much time writing it.