02 Mar 13, 03:11AM
Hmm, a lot ...
How about that? A professional league and other amateur. The professional league runs on a own MasterServer . Amateur leagues run the way it are now. To connect to "professional" MasterServer league you need a tag, a nickname and a password. This competition is for known clans and authorized by participating in a vote.(idk about details yet, i need to think about it...).
This will motivate the players to learn to play , join in a clan and to participate in the "official league" (in another masterserver).
We could create requirements for clans and players entering the official league .. but that's another story. What changes? The league is official, runs on a oficial MasterServer this is security and controled of the official team. Yeah, that team that modifies the game and choose the maps :) - Hight clergy.
** I insist, there is a big difference between "normal" players and clan players who use scripts and play it for a long time. The vast majority of players do not have access to scripts and tips on the game. This is discouraging this people and many drop out.
> I'm not going back to the subject, but a name plus a password seems to be a solution. A name is more important than an IP.
And.. No more scripts.. its a game or a programer competition?
How about that? A professional league and other amateur. The professional league runs on a own MasterServer . Amateur leagues run the way it are now. To connect to "professional" MasterServer league you need a tag, a nickname and a password. This competition is for known clans and authorized by participating in a vote.(idk about details yet, i need to think about it...).
This will motivate the players to learn to play , join in a clan and to participate in the "official league" (in another masterserver).
We could create requirements for clans and players entering the official league .. but that's another story. What changes? The league is official, runs on a oficial MasterServer this is security and controled of the official team. Yeah, that team that modifies the game and choose the maps :) - Hight clergy.
** I insist, there is a big difference between "normal" players and clan players who use scripts and play it for a long time. The vast majority of players do not have access to scripts and tips on the game. This is discouraging this people and many drop out.
> I'm not going back to the subject, but a name plus a password seems to be a solution. A name is more important than an IP.
And.. No more scripts.. its a game or a programer competition?