it's not my fault. nobody wants me to explain in detail intuitive parts of the game. I'd probably just confuse the shit outta people. And when i was in BoB i did try and train a number of people.
i think the major issue is that all of the mid-skill clans have died. without these clans that would get their player base from pub players, we're not actively bringing more players into the clan scene. players will always come and go, but inters ( as was v-mans case), and clans (=SA= in my case) are what drive new players to pursue the game in bigger ways.
jason once had the great idea to make a team that was tied to MyS but was not actually the MyS team, it would take lower skilled players, give them a clan to play in, and teach them the ropes in the hope that they would eventually be of quality enough to play. However, most players that end up getting to higher skill levels don't want to spend their time teaching complete noobs. Me playing sauer is a good example, very few people actually vocalize to me what im doing poorly, but have no problem bashing me up in games. that's part of the learning process though.
the clan AC was trying to do a similar thing, although it was poorly executed.
tl;dr join |dOs|, i'll teach you how to play the game and all "undead's" secrets.
edit: the biggest problem is what people consider fun. the "pros" maybe favor the competitive nature of the game and enjoy the tension and delayed gratification of getting really good at the game. others play for a release and never want to pursue it seriously. everyone's got lives. what maybe could help this is not demeaning every new player that comes along and not having a negative attitude about the game. the pros talk shit on the game, doesn't drive new players to get good because what's the point. i see this attitude in my own clan mates and it drives me nuts.
i think the major issue is that all of the mid-skill clans have died. without these clans that would get their player base from pub players, we're not actively bringing more players into the clan scene. players will always come and go, but inters ( as was v-mans case), and clans (=SA= in my case) are what drive new players to pursue the game in bigger ways.
jason once had the great idea to make a team that was tied to MyS but was not actually the MyS team, it would take lower skilled players, give them a clan to play in, and teach them the ropes in the hope that they would eventually be of quality enough to play. However, most players that end up getting to higher skill levels don't want to spend their time teaching complete noobs. Me playing sauer is a good example, very few people actually vocalize to me what im doing poorly, but have no problem bashing me up in games. that's part of the learning process though.
the clan AC was trying to do a similar thing, although it was poorly executed.
tl;dr join |dOs|, i'll teach you how to play the game and all "undead's" secrets.
edit: the biggest problem is what people consider fun. the "pros" maybe favor the competitive nature of the game and enjoy the tension and delayed gratification of getting really good at the game. others play for a release and never want to pursue it seriously. everyone's got lives. what maybe could help this is not demeaning every new player that comes along and not having a negative attitude about the game. the pros talk shit on the game, doesn't drive new players to get good because what's the point. i see this attitude in my own clan mates and it drives me nuts.