[Release] Protox Remod
#10
(27 Feb 13, 05:43PM)protox Wrote: The icons are rendered in 3d max from the world models and then touched up in photoshop. In some cases Assault Cube has problems displaying images exported as a transparent png from photoshop.

Glad to see you again Protox, I'm a great fan of your stuff...

I too often use this method (different programs tho, MS3D and PSPVII) like here for instance.

EDIT: Obviously with other effects as well :p
Thanks given by:


Messages In This Thread
[Release] Protox Remod - by protox - 27 Feb 13, 04:02PM
RE: [Release] Protox Mod Remod - by Artemis - 27 Feb 13, 04:15PM
RE: [Release] Protox Mod Remod - by protox - 27 Feb 13, 05:43PM
RE: [Release] Protox Mod Remod - by 1Cap - 27 Feb 13, 07:09PM
RE: [Release] Protox Mod Remod - by al3rt - 27 Feb 13, 05:59PM
RE: [Release] Protox Mod Remod - by protox - 27 Feb 13, 06:15PM
RE: [Release] Protox Remod - by Nightmare - 27 Feb 13, 06:44PM
RE: [Release] Protox Remod - by D3M0NW0LF - 27 Feb 13, 06:51PM
RE: [Release] Protox Remod - by Andrez - 27 Feb 13, 08:21PM
RE: [Release] Protox Remod - by Cleaner - 28 Feb 13, 06:55AM
RE: [Release] Protox Remod - by protox - 28 Feb 13, 06:59PM
RE: [Release] Protox Remod - by Oracle - 01 Mar 13, 03:02AM
RE: [Release] Protox Remod - by #M|A#Wolf - 01 Mar 13, 03:14AM
RE: [Release] Protox Remod - by Fate - 01 Mar 13, 04:58AM