28 Feb 13, 03:03AM
Who decides which script is valid? Who decides if it is script or cheater? A script can be confused with a new cheater. I know this is a sore point, especially for the users of those extra features. Not just the preucupação with cheaters? Now we have to worry about the "makers" of scripts? There is no limit.
_ While the information is restricted to the forum, in English, there is a gap between forum users and players of AC. Players of AC not necessarily use the forum.
scrits why not use?
> Changes the standard of the game.
> Not all players know how or know about.
> Creates ridiculous situations. eg jump
> The idea of the game is not a competition about the best script.
<> The human brain is preemptive multitasking (staggered), we do not process things in parallel ... Make the account of damage to the opponent is more complicated than see the result, done on screen. Obviously.
Who uses this script has an advantage over those who do not use. Who uses have more reaction time during the game. Who uses can focus on other things .... Who uses finds out the damage of the grenade ... do not try to argue against this, is a lost discussion .
Have an advantage over the opponent using a no-native features of the game is the same thing as changing the game play!
if scripts were officially provided, it might be different. -
try playing against an opponent who knows our life, ever, and accurately, jumps more than a gazelle, return automatic sniper to pistol, shoots fast whit pistol and always at the same speed, shoots nades quickly, among other things ... does not change the game play? me a while
_ While the information is restricted to the forum, in English, there is a gap between forum users and players of AC. Players of AC not necessarily use the forum.
scrits why not use?
> Changes the standard of the game.
> Not all players know how or know about.
> Creates ridiculous situations. eg jump
> The idea of the game is not a competition about the best script.
<> The human brain is preemptive multitasking (staggered), we do not process things in parallel ... Make the account of damage to the opponent is more complicated than see the result, done on screen. Obviously.
Who uses this script has an advantage over those who do not use. Who uses have more reaction time during the game. Who uses can focus on other things .... Who uses finds out the damage of the grenade ... do not try to argue against this, is a lost discussion .
Have an advantage over the opponent using a no-native features of the game is the same thing as changing the game play!
if scripts were officially provided, it might be different. -
try playing against an opponent who knows our life, ever, and accurately, jumps more than a gazelle, return automatic sniper to pistol, shoots fast whit pistol and always at the same speed, shoots nades quickly, among other things ... does not change the game play? me a while