[Release] Protox Remod
#8
(27 Feb 13, 05:43PM)protox Wrote: Thanks.
The icons are rendered in 3d max from the world models and then touched up in photoshop. In some cases Assault Cube has problems displaying images exported as a transparent png from photoshop. I often get this odd white border in-game around icons, when exported using photoshop. To get around this I save a transparent .tiff and then export it as a transparent .png using gimp. Then you get a smooth transparent icon, without any defects.
Ty for help. Ill test it... Im curious.
Thanks given by:


Messages In This Thread
[Release] Protox Remod - by protox - 27 Feb 13, 04:02PM
RE: [Release] Protox Mod Remod - by Artemis - 27 Feb 13, 04:15PM
RE: [Release] Protox Mod Remod - by protox - 27 Feb 13, 05:43PM
RE: [Release] Protox Mod Remod - by 1Cap - 27 Feb 13, 07:09PM
RE: [Release] Protox Mod Remod - by al3rt - 27 Feb 13, 05:59PM
RE: [Release] Protox Mod Remod - by protox - 27 Feb 13, 06:15PM
RE: [Release] Protox Remod - by Nightmare - 27 Feb 13, 06:44PM
RE: [Release] Protox Remod - by D3M0NW0LF - 27 Feb 13, 06:51PM
RE: [Release] Protox Remod - by Andrez - 27 Feb 13, 08:21PM
RE: [Release] Protox Remod - by Cleaner - 28 Feb 13, 06:55AM
RE: [Release] Protox Remod - by protox - 28 Feb 13, 06:59PM
RE: [Release] Protox Remod - by Oracle - 01 Mar 13, 03:02AM
RE: [Release] Protox Remod - by #M|A#Wolf - 01 Mar 13, 03:14AM
RE: [Release] Protox Remod - by Fate - 01 Mar 13, 04:58AM