grenade sound
#10
(27 Feb 13, 10:41AM)888 Wrote: I try :
registersound "weapon/grenade_pull" 0 0 20 // 41 - S_GRENADEPULL
registersound "weapon/grenade_pull" 80 0 2000 // 41 - S_GRENADEPULL
registersound "weapon/grenade_pull" 200 1 20 // 41 - S_GRENADEPULL

Its dont work.
I dont hear the sound of ennemy .
When i try
Quote:registersound "weapon/grenade_pull" 200 1 20 // 41 - S_GRENADEPULL
,the sound repeat him just when i lauch my grenade .

You want the 1 to be 0 or else it will loop.
Try registersound "weapon/grenade_pull" 100 0 20.
It should work according to the surrounding context.
Thanks given by:


Messages In This Thread
grenade sound - by 888 - 26 Feb 13, 12:22PM
RE: grenade sound - by al3rt - 26 Feb 13, 07:24PM
RE: grenade sound - by Mr.OpTic - 26 Feb 13, 07:28PM
RE: grenade sound - by Boomhauer - 27 Feb 13, 09:59PM
RE: grenade sound - by Felix-The-Ghost - 26 Feb 13, 11:10PM
RE: grenade sound - by 888 - 26 Feb 13, 11:32PM
RE: grenade sound - by Felix-The-Ghost - 26 Feb 13, 11:57PM
RE: grenade sound - by 888 - 27 Feb 13, 09:53AM
RE: grenade sound - by Felix-The-Ghost - 27 Feb 13, 10:14AM
RE: grenade sound - by 888 - 27 Feb 13, 10:41AM
RE: grenade sound - by Felix-The-Ghost - 27 Feb 13, 03:18PM
RE: grenade sound - by 888 - 27 Feb 13, 05:26PM