26 Feb 13, 11:57PM
(This post was last modified: 27 Feb 13, 12:04AM by Felix-The-Ghost.)
I just looked and I didn't see any code that would give the grenade pull sound any different treatment. I think it just happens to be hard to hear when it's not your own.
In the new version (maybe current as well) you can disable specific sounds such as crouching.
Append: Ah, it is not in the source code but in the sounds.cfg where you edit audible radius. I absolutely agree the grenade_pull needs to have a larger radius, but I don't know everyone's stance on editing sounds.cfg (when it is external and thus easily editable :P)
If you want to test what values would be acceptable for an upcoming release, please edit that line to this syntax:
In the new version (maybe current as well) you can disable specific sounds such as crouching.
Append: Ah, it is not in the source code but in the sounds.cfg where you edit audible radius. I absolutely agree the grenade_pull needs to have a larger radius, but I don't know everyone's stance on editing sounds.cfg (when it is external and thus easily editable :P)
If you want to test what values would be acceptable for an upcoming release, please edit that line to this syntax:
[SELECT ALL] Code:
registersound "weapon/grenade_pull" <volume> <0> <radius>