20 Feb 13, 02:53PM
@DogDancing first of all thx for the compliments and for sharing your reviews.
yes it is supposed to be an urban area after prisonbreak.
Actually I think achieving to 100% realism in a map is kinda impossible or even if it was possible, it would be a big mistake to follow it only. since gameplay and also mapping make some restriction themselves, in my opinion it's not really good to have a natural-like map without considering about the gameplay(though getting closer to reality is always satisfying). so I believe, thinking about something like "why the hangrope is seen from the outside?" is kinda over splitting hairs.
about that road which restricted by adding clips, actually I did like the map seem be more realistic, plus stimulating the players' mind about what would be there and how will be look like the rest of the town, instead of facing to a window with the skymap view inside [actually I'm totally against of seeing the skymap's surface in a map, IMO it induces the feeling that the whole map is floating somewhere in the space, and makes it really feel unreal.] On the other hand I didn't like to block that way with fences, since with doing that I would make the whole urban area as a part of the prison. I do agree with ya something else would fit better. IMO a new mapmodel could work.(maybe something like those control gates at the entrance of Parking slots, sry dunno what they are really called in english :) )
again thx for your comment and surely I will take your advices to make the map better, specially about the light stuff. ty.
Quote:is the part with the cobble stone suppose to be outside outside of the prison?
yes it is supposed to be an urban area after prisonbreak.
Actually I think achieving to 100% realism in a map is kinda impossible or even if it was possible, it would be a big mistake to follow it only. since gameplay and also mapping make some restriction themselves, in my opinion it's not really good to have a natural-like map without considering about the gameplay(though getting closer to reality is always satisfying). so I believe, thinking about something like "why the hangrope is seen from the outside?" is kinda over splitting hairs.
about that road which restricted by adding clips, actually I did like the map seem be more realistic, plus stimulating the players' mind about what would be there and how will be look like the rest of the town, instead of facing to a window with the skymap view inside [actually I'm totally against of seeing the skymap's surface in a map, IMO it induces the feeling that the whole map is floating somewhere in the space, and makes it really feel unreal.] On the other hand I didn't like to block that way with fences, since with doing that I would make the whole urban area as a part of the prison. I do agree with ya something else would fit better. IMO a new mapmodel could work.(maybe something like those control gates at the entrance of Parking slots, sry dunno what they are really called in english :) )
Quote:Also bug on the top of the stairs near RVSF flag, unless intentional.
Quote:a weird part is on the part were your going down the stairs the wall outside of that, with the big flat rectangle in the wall the ones on the opposite side of the map work because of the lined textures you used but not that one.actually I didn't get exactly where you mean or I couldn't find it. maybe cuz of my poor english. could you provide it with some photos plz.
again thx for your comment and surely I will take your advices to make the map better, specially about the light stuff. ty.