19 Feb 13, 11:25AM
(19 Feb 13, 08:43AM)VonDrakula Wrote:(19 Feb 13, 04:23AM)Aekom Wrote:(19 Feb 13, 02:31AM)VonDrakula Wrote: /idlebots (nor any other command implemented by the current bot code) is not supported in my AI -- for the simple reason that doing so would require changing the implementation of those commands to also be aware of the experimental AI, and I thought that's too intrusive.
I'm not sure I'm understanding this correctly. If the command would have a similar function to the one that currently exists in the official branches, I don't think anybody would have any qualms about you having to revise the code so that it works with your AI.
What I meant is that for the purpose of the experiment I wanted to keep the changes contained, to minimize the merge conflicts when I update from SVN.
When and if the devs decide to adopt some this stuff into the official code then yes, I agree that all the bot commands should be integrated.
If this ever goes from proof of concept to "production" there will be definitely some cleanup required, I should probably start a list on my mod project page in Sourceforge.
Will look into the HUD animation suggestion, that is a great suggestion! Shouldn't be too hard to implement either ;)
Done:
http://sourceforge.net/p/moddedcube/code...ree/trunk/
/idlebots should work now too ;)