04 Feb 13, 09:16PM
In response to Waffles' suggestion about having acinter integrated into teamspeak as a client is a thought that has already been worked on a month or 2 ago. Yet I was unable to decide what would be an appropriate approach, should it just relay a message the same as it does on irc or would it be appropriate to have acinter speak with a computer generated voice? How exactly would I relay the message?
Secondly, I used to host a server that was capable of relaying requests from in game to irc but it was rarely used and was a little harder to moderate. If someone has a suggestion on how I could query other servers and relay requests without having todistribute modified server code I would be very interested in exploring that possibility. I know I can query servers to recieve info but is it possible to send back info such as a message? Without modifying source code and creating an rcon feature in the server source?
Is there other methods that I can explore outside of the existing and already suggested ideas where I can inform more players who are non irc or teamspeak users, or a player on a modified server?
Secondly, I used to host a server that was capable of relaying requests from in game to irc but it was rarely used and was a little harder to moderate. If someone has a suggestion on how I could query other servers and relay requests without having todistribute modified server code I would be very interested in exploring that possibility. I know I can query servers to recieve info but is it possible to send back info such as a message? Without modifying source code and creating an rcon feature in the server source?
Is there other methods that I can explore outside of the existing and already suggested ideas where I can inform more players who are non irc or teamspeak users, or a player on a modified server?