For a faster way to BAN cheaters
#35
http://whois.domaintools.com/1.2.3.4

And all that without changing a single line of code ;)

(30 Aug 10, 02:57PM)eynstyne Wrote: Port scanning open/closed/filtered ports manually with a tool like nmap by admins would better identify the target, but not alot of ISPs look too kindly on it so do not overuse it.
Don't you dare. Btw, you might automatically land on quite a few iptables blacklists if you do that. No thanks.

(30 Aug 10, 02:57PM)eynstyne Wrote: I suggested edit mode to be moved because it is too simple to enable in multiplayer without coop. But realizing that coop mode does serve a purpose, to dynamically craft a map, ignore this idea.
And what would keep cheaters from switching of gravity, anyway?

(30 Aug 10, 02:57PM)eynstyne Wrote: I forgot about the 1.04 and how the protocol doesn't work with newer ones so that's fine. But comparing what steam did is obliterate the old protocol completely. Using 1 tool called steamless could accomplish mediocre gameplay with bots and practically 4 players only on an old protocol. Not exactly high paced gameplay. :/
Er, what?
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Messages In This Thread
For a faster way to BAN cheaters - by WAZOWSKI - 23 Jul 10, 04:56AM
RE: For a faster way to BAN cheaters - by JMM - 29 Aug 10, 11:47AM
RE: For a faster way to BAN cheaters - by tempest - 30 Aug 10, 03:27PM