For a faster way to BAN cheaters
#34
The DNS concept for example would like what Jack said:
254.254.254.254-123456.prtlnd.or.cockscable.net

Gives a more human readable idea of where the target is coming from rather than a bunch of numbers.
Port scanning open/closed/filtered ports manually with a tool like nmap by admins would better identify the target, but not alot of ISPs look too kindly on it so do not overuse it.
e.g : If a known target has a publicly open SSH, FTP, RDP and OS fingerprint ids as Windows 2003 server
and the suspect cheater uses a different ip should still yield the same ports & OS.

If a suspect cheater is using a whole bunch of IPs then the admin has the option to go with their gut and do a ban / blacklist <-- but NOT blacklist the isp DNS since other ppl can have the same provider and will falsely blacklist them.

I suggested edit mode to be moved because it is too simple to enable in multiplayer without coop. But realizing that coop mode does serve a purpose, to dynamically craft a map, ignore this idea.

Customizable ban time is perfect for admins because they can decide if an offense truly deserves the time given. (Does Crime fit Time?)

I forgot about the 1.04 and how the protocol doesn't work with newer ones so that's fine. But comparing what steam did is obliterate the old protocol completely. Using 1 tool called steamless could accomplish mediocre gameplay with bots and practically 4 players only on an old protocol. Not exactly high paced gameplay. :/
Thanks given by:


Messages In This Thread
For a faster way to BAN cheaters - by WAZOWSKI - 23 Jul 10, 04:56AM
RE: For a faster way to BAN cheaters - by JMM - 29 Aug 10, 11:47AM
RE: For a faster way to BAN cheaters - by eynstyne - 30 Aug 10, 02:57PM