01 Feb 13, 02:37AM
(27 Jan 13, 11:17PM)Cemer Wrote: break on contact nades pls
I'd enjoy some contact 'nades in AC alongside regular 'nades, if this is at all possible. That being said, regular 'nades can be as useful and fun as contact 'nades in certain situations. Clearing out a corner full of opponents with a well-timed ricochet, for example.
(29 Jan 13, 11:43PM)Lee Wrote: But what if the players who hack are using infinite grenade hacks with smoke grenades? Then they'll be smoking up the whole place and lagging really badly!
An infinite grenade hack? That itself would be cause for concern, let alone pairing it with smoke grenades. Wouldn't blacklists take care of such hackers, though?
If smoke grenades were to be implemented into AC, they would probably be placed in a similar format to akimbo (as Vermi suggested), so as to limit lag caused by spammed smoke grenades. Even so, mappers would have to consider where to place smoke grenades on their maps, as every other pickup. Pickup placements might have to be edited to accommodate the smoke grenades, a hassle for both old and new maps alike.
I'm convinced that the fate of smoke grenades in AC was decided by the first page. You can't shoot through it, it doesn't fit in with AC's style, it would cause performance problems for those with significantly older computers, etc. If anyone still believes otherwise, I would be more than interested to see what they think smoke grenades would bring to the table. If not, then perhaps it's time to lock this baby up.