code that detects kill
#12
Generally the event should be invoked if the distance is shorter than some constant. The constant is fixed "magical" number (position1 + position2 < constant) because the computing of real distance would be slowed the game. If it is in AC implemented other way, pls post it.
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Messages In This Thread
code that detects kill - by Lee - 30 Jan 13, 10:53PM
RE: code that detects kill - by Marti - 30 Jan 13, 11:06PM
RE: code that detects kill - by Edward - 30 Jan 13, 11:12PM
RE: code that detects kill - by Bukz - 30 Jan 13, 11:15PM
RE: code that detects kill - by Ronald_Reagan - 30 Jan 13, 11:19PM
RE: code that detects kill - by Lee - 30 Jan 13, 11:36PM
RE: code that detects kill - by Bukz - 30 Jan 13, 11:41PM
RE: code that detects kill - by Artemis - 30 Jan 13, 11:50PM
RE: code that detects kill - by GDM - 31 Jan 13, 07:19AM
RE: code that detects kill - by Ronald_Reagan - 31 Jan 13, 03:41AM
RE: code that detects kill - by Roflcopter - 31 Jan 13, 11:02AM
RE: code that detects kill - by Alien - 31 Jan 13, 01:58PM
RE: code that detects kill - by Lee - 31 Jan 13, 08:04PM