29 Jan 13, 08:30PM
I understand that is 0.25, but what I'm really asking is how or where does it know that the texture is 256 by 256 pixels? I'm trying to load a custom texture when drawequipicon() is called with a specific row and column values.
My custom texture contains only 1 image, so I assume I would call drawicon() with row = 0 and column = 0? Or do the rows and columns start at (1,1)? Thanks
My custom texture contains only 1 image, so I assume I would call drawicon() with row = 0 and column = 0? Or do the rows and columns start at (1,1)? Thanks