23 Jan 13, 02:12PM
Identifiable ways to gauge performance are a nice, pre-existing feature of the game. Whether it's accuracy, hitsounds, or damage counters, it's nice to know where you stand as a player and letting your team know that information is just the next logical step in teamplay. As has been pointed out, hitsound is a clear indicator of these things is well. typically i can say to my teammates "hit 3 left base" or "unhit" after each engagement regardless of damage script (i deleted it awhile ago accidentally and never bothered reinstalling, thanks vermi). I don't see the point to limiting cubescript aliases for something that gives such a marginal increase in information that is typically already provided with good mates. Why can't the process be streamlined to provide information that is already going to occur anyway? And why can't that information, if it is provided, also be used to other means, through the use of cubescript to make, as bukz said, more badass scripts.