Lol'd @Edward & his telescope xD
Anyway, this damage script is nothing more than a clearer way to count if you refuse to allow this script because .it's unfair to those who don't know it, then you must consider the fact that not many players even know about the hitsound command.
In both case, it's unfair & the only difference is that damage script is custom made, while hitsounds are an official feature.
I can't agree when Sanzo says it's useless; in fact this script is pretty useful and it helps in matches.
It also brings some interesting tactical aspects, as you apprehend your next fight differently knowing if your opponent is low and if you should/can push faster, camp, preshot or plan & synchronise the next attack taking in account the ''who-is-low'' factor.
I think we should allow the use of this script aslong as it's made public; why not include this feature in the new version, just like hitsound? Players could decide to use it or not depending on.their preferences.
Anyway, this damage script is nothing more than a clearer way to count if you refuse to allow this script because .it's unfair to those who don't know it, then you must consider the fact that not many players even know about the hitsound command.
In both case, it's unfair & the only difference is that damage script is custom made, while hitsounds are an official feature.
I can't agree when Sanzo says it's useless; in fact this script is pretty useful and it helps in matches.
It also brings some interesting tactical aspects, as you apprehend your next fight differently knowing if your opponent is low and if you should/can push faster, camp, preshot or plan & synchronise the next attack taking in account the ''who-is-low'' factor.
I think we should allow the use of this script aslong as it's made public; why not include this feature in the new version, just like hitsound? Players could decide to use it or not depending on.their preferences.