The idea doesn't really fit AC's fast action style of gameplay well. Imagine a team throws smoke grenades at all exits of the enemy's base and camps, waiting for people to come out and splatter them with shotties. I'm sure the players who were splattered would feel cheaply killed, and wait for the smoke to subside before leaving the base again (e.g. slowing down gameplay) or theres also a good chance they would just find another server.
I doubt there will ever be any weapons added to the game that purposefully visually or audibly impair other clients. (smoke/flash grenades, etc.) Its just not AC.
I doubt there will ever be any weapons added to the game that purposefully visually or audibly impair other clients. (smoke/flash grenades, etc.) Its just not AC.