21 Jan 13, 01:54AM
(This post was last modified: 21 Jan 13, 02:00AM by Roflcopter.)
(21 Jan 13, 12:36AM)ShadowFlameZ Wrote: I'm curious to see what this "pro mod" would entail - what ideas do you have lorenzo?
The client would have a regular mode and a competitive mode. Competitive servers would run the competitive mode and have commands like !match one mys which would place all players with oNe in their tag on a team and all MyS players on the other team (and all other players would spectate). On regular servers the ProMod client would act completely normally.
So what features might a ProMod have?
- Very match-geared balance (perhaps based on a democratic system)
- Half-time side switching and veto system for map selection
- Regularly updated cheat protection
- Some neat enhancements present in the ACWC client (such as instant hit sounds)
- Maybe other things
Let me elaborate on how I ideally see each feature.
Balance We'd have regular elections for balancers. These players would be tasked with voting on the various issues of balance and directing future balance. All their decisions would be public.
Half-time side switching At 7:30 the sides would be switched around for the remainder of the game. A warning one minute beforehand would be provided.
Veto Mode Part of balance would be selecting about 9 maps (which could be rotated) to be played competitively. Veto mode would work by each team voting one map out of the pool until only three maps remained. These maps would then be played in CTF in a random order. Veto could also be only used for the tiebreaker but personally I think this method gives a better rotation of the maps.
Cheat Protection Since we only deliver clients we can incorporate extra checks that are hard to break.
Enhancements
- Instant hit sounds (and other ACWC features)
- Extra customisations that don't provide unfair advantges
- Bug fixes before they're available in official AC releases
- What else do you want?