20 Jan 13, 09:44AM
(20 Jan 13, 02:09AM)Unschool Wrote: Just define the threshold in as precise terms as possible
The problem with using precise terms is that when something slips through the cracks, people tend to think it is ok because nothing was mentioned about that.
(20 Jan 13, 02:09AM)Unschool Wrote: I am not conniving and searching every nook of the documentation to break the rules.
Not sure it is hard to find this:
http://assault.cubers.net/docs/server.html Wrote:Important: Server modifications
Obviously AssaultCube is an open source game, and the server code is open to modification. You may find that some part of the server code can be improved (please let us know if this is the case), or that it doesn't provide a bit of functionality that you require. You're welcome to compile your own server binary, provided that any changes you make don't affect the gameplay. We want to ensure that all clients connecting to public servers are aware of the game modes, ammo and health settings, game physics, etc., and that there are no surprises. If your server is deemed to have a gameplay-affecting modification, it will be removed from the master server list.
It is in the documentation, if you miss the text in all bold, then you can't say you tried.
Yes, to be fair this bit was added recently (after 1104 release), so it wasn't in the downloaded docs with the game. But really, who reads those when trying to set up a server?