20 Jan 13, 02:09AM
(19 Jan 13, 10:39AM)jamz Wrote: 3. If you want to modify your server from the release, please use common sense when implementing features. Think to yourself, "Does this feature affect the developers' intended gameplay?", ie. killing opponents to win the round/game by scoring more. Try to separate the part of you that wants to 'fight the man' from the part that wants to improve on what you're given. Please.
No need to project yourself onto other playeres. I am constantly doing my best to fight bad policy. It is just plain irrational to think, "Wow drafting up a thorough criteria for gameplay-affecting server mods would be a lot of work. So instead I am going to attempt to explain it every instance at which I believe the rule has been violated." Why would anyone choose to waste so much effort like that? Just define the threshold in as precise terms as possible, including examples or whatever it takes to clear any confusion, ONCE, then you'll never have to worry about it again. Your introduction of the word "intended" is a good start. I'm sure the rest of the AC community would agree: let's continue developing this criteria. Please.
I am not conniving and searching every nook of the documentation to break the rules. I actually want to follow the rules. It's just that usually it seems the technically talented people don't have as good "people skills," but an online community like this requires both. If it takes what you interpret as "fighting the man" to get you to inch along the path to an actual human-compatible policy, then that's probably the kind of behavior you should expect from server-running players. I know I'm not the only one to have had illegal server mods I thought were legal, or the only one to have initiated this type of discussion. I'm fairly new to AC, so I don't know for sure, but I wager this sort of thing has happened again and again maybe hundreds of times in AC's history. Is this true?