(18 Jan 13, 07:51PM)Bukz Wrote: On-topic: Servers that register on the public masterserver must abide by certain rules. One of those rules has always been no gameplay effecting modifications. When you implemented a no damage modification (among other things it seems), then registered your server to the masterserver that rule was breached, therefore the server was banned. Its as simple as that.
Except it's not as simple as that. Your assertion that this rule is one-dimensional, black and white, either-or, etc. is inconsistent with the enforcement of the rule; practically every non-vanilla server contains a gameplay affecting modification. You seem to think "if server.gameplay_affected == true then serverlist.ban(server)" but this is clearly not the case. Are all the hit reg fixed servers going to be banned? Probably not, even though they are server modifications that affect gameplay. If they did not, no one except the server owner would care if the server had the modification. The fact that hit reg fix is a gameplay-affecting modification and the fact that hit reg fix servers are not banned under the gameplay-affecting modification rule demonstrate that the "gameplay-affecting" quality is multidimensional. Because it is multidimensional, such a rule requires a defined threshold for illegal gameplay-affecting modification such that both the enforcers of the rule and the server owners will know equally well when the threshold has been passed. Right now, the one-dimensional explanation of the rule which in practice is quite multidimensional (permitting a wide range of definitely gameplay-affecting modifications) causes a lot of confusion, with many server modders testing the limits in order to make their server the best allowed.
If AC would have at least a definite criteria for illegal gameplay-affecting modification, you would probably wouldn't see this server mod debate occur every week. Also jamz's job would probably be easier.
I am not saying (at least now now) that server modifications like damage negation should be allowed, I am arguing that a clear and definite criteria would reduce the incidence of rule violations; people would be more inclined to follow the rules if they know what they are.
(18 Jan 13, 10:21PM).Lw|PhaNtom| Wrote: If that wasn't a taunt, I don't know what is. If you want to start another fight, you are going the right way about it. So please stop.
That appears to be your main flaw. You have no sense of humor! Let's all laugh and joke and wonder what the fraction will be for your new clan.
(18 Jan 13, 11:45PM)Thrawn Wrote: GEMA is not an officially supported gamemode, and so you should not expect mods that facilitate the GEMA mode, to be allowed on servers that report to the masterserver regularly (as in, not using the mod protocol), because those servers are intended to be regular servers.
I keep hearing about mod protocols but there seems to be as much documentation about it as there is for a multidimensional definition of illegal gameplay-affecting server modification (i.e. none).
(18 Jan 13, 11:45PM)Thrawn Wrote: Edit: Also, we are aware that you two (unschool and phantom) have issues with each other. We (the AC community at large) do not need to see your fights, and the public AC forums are not the place for such things. Please keep it private, thanks :)
Cue an infinite regression of "but he started it!" haha