"What if": AssaultCube SP MOD
#6
¡¡Pega esto que te pongo!!

BONUS :

Frag-A-Mole (Sniper game)
Player spawns in ceiling on invisible platform from which you can shoot down.
Below are 9 squares, each has a false ceiling that hides the playermodel when it is crouching.
Bots only need to alternate standing still and crouching; also spawn times and places must be fixed accordingly.
Map can be made easily, or so we guess.
An additional player model (neutral) should be used to add difficulty.
A point system that keeps track and uses variables as time spent, accuracy...

Anyone can help with anything above?

As MK says, this could also be a very fun multiplayer mode that helps to improve game mechanics.

Please, don't be shy and speak your opinions!

Take care!
Thanks given by:


Messages In This Thread
"What if": AssaultCube SP MOD - by ELPAPASITO3000 - 30 Dec 12, 01:20AM
RE: "What if": AssaultCube SP MOD - by Orynge - 30 Dec 12, 02:28AM
RE: "What if": AssaultCube SP MOD - by ExodusS - 30 Dec 12, 02:56PM
RE: "What if": AssaultCube SP MOD - by ELPAPASITO3000 - 30 Dec 12, 08:23PM
RE: "What if": AssaultCube SP MOD - by ELPAPASITO3000 - 31 Dec 12, 06:03PM
RE: "What if": AssaultCube SP MOD - by Oracle - 31 Dec 12, 08:04PM
RE: "What if": AssaultCube SP MOD - by |HP| - 31 Dec 12, 08:13PM
RE: "What if": AssaultCube SP MOD - by Orynge - 01 Jan 13, 01:54AM
RE: "What if": AssaultCube SP MOD - by |HP| - 02 Jan 13, 12:47AM
RE: "What if": AssaultCube SP MOD - by Oracle - 01 Jan 13, 02:53AM
RE: "What if": AssaultCube SP MOD - by Oracle - 02 Jan 13, 01:04AM