Map popularity experiment 2 results
#9
(24 Dec 12, 09:20PM)Nightmare Wrote: SKB takes the time to do this. We get to see what maps are loved and hated. But nothing will come of it to improve the game...

Are you sure? In a small scale, this can help server owners better understand what attracts players to a server. In turn, this can allow for better crafted maprot, which makes people (esp newbs, whenever they decide to try something else than bloody douze) stick around, or so I believe.


There's obviously many variables to UX when trying to make people stick around. What these popularity results tell me, however, is that someone needs to pick up Lucas' work on game/map media downloader. 'MISSING CONTENT' everywhere is a huge no no if we want more map variety on the MS. This, however, should not be feature creep, but rather a new feature in next (point?) release.


(24 Dec 12, 09:20PM)Nightmare Wrote: and the poor players who pour hours of gametime each day into ctf douze.
They only have themselves to blame.

(24 Dec 12, 02:47PM).ExodusS* Wrote: Server owners and influencing this experiment, and especially from {TyD}...

I'm sorry, I don't quite understand what you are trying to say. Influencing how?
Thanks given by:


Messages In This Thread
Map popularity experiment 2 results - by SKB - 24 Dec 12, 02:27PM
RE: Map popularity experiment 2 results - by SKB - 25 Dec 12, 01:07AM