Graphical limitations for Cube engine?
#32
(20 Dec 12, 10:26AM)DES|Cleaner Wrote: ... but it would be a pain in the neck to build a map cube by cube and it also mean you will have a considerable amount of mapmodels causing lag.
here comes on scene CubeScript :) but the light and the lag are still the problem
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Messages In This Thread
RE: Graphical limitations for Cube engine? - by Alien - 20 Dec 12, 12:34PM