Graphical limitations for Cube engine?
#19
(19 Dec 12, 09:33PM)Ronald_Reagan Wrote:
(19 Dec 12, 01:05PM)RandumKiwi Wrote: This is the part, where I mention I think there could be a CUBE3 in the works. I'd wait for that before any rash decisions are made :P

I'm quite sure you are wrong. Within the last 6 months I've heard either Aardappel or Eihrul say they wouldn't work on Cube 3 until they had a new idea to implement that would make it stand out.

Cube 1 has the cube system, Cube 2 has the octree system. Tesseract is more like a Cube 2.5, as it is the Cube 2 engine, but focused on trying to implement state of the art rendering techniques. Tesseract still follows Cube2 development, but has its own as well.

AC 2.5 gogogo.
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Messages In This Thread
RE: Graphical limitations for Cube engine? - by Nightmare - 19 Dec 12, 10:13PM