(12 Dec 12, 05:52AM)Orynge Wrote: I'm not sure what you're trying to say, here. Also, while AC was my first FPS that I played online (as of three years ago), I've played plenty of them since.
Team mode (at least in cm) cant be 2v2 or 3v3 because it is too random :p I mean each double frag (which is something that occurs a lot in AC) you can take down the whole enemy team and score a flag (5 seconds to score a flag on arid with ar trolololol). In 4v4, a flag is more difficult to score and tactics and teamwork are way more important.
Look at all other popular fps (eg cs or cod). I know AC is not cod or cs but keep in mind that we are talking about team modes. CTF is not an AC game mode only :p
(12 Dec 12, 05:52AM)Orynge Wrote: Look around. There is still a well-sized group of people that play this game competitively and actually care about where the competitive scene goes.
Yep and I claim being one of them. I don't care since when people play AC. I am playing it right now and not many people do it tbh. Also you can try to play in a competitive way but that doesn't make the game competitive. There is some new random amateur cup years after years (since I am here) and random clan matches. Many kids who have enough time to play AC or older players playing it from time to time.
(12 Dec 12, 12:35PM)Mr.Floppy Wrote: AC was designed for about 6 players max from the start. Anything beyond that will cause more or less issues regarding graphics in first place. You can't have huge maps (engine can't handle those well), and therefore there's only limited space to actually play on. At this point things become gameplay related.You have a good point but maps like arabian or depot (a bit too small but still ok) are good enough for me. Stellar seems cool too even if there is many boxes to hide behind and if it is higly rvsf sided (only played 1 inter on it so cant really say). I didnt test other new maps yet. Also I don't think this game was designed for 6 players max in cm from the start. You gotta share your sources.