08 Dec 12, 03:17PM
I love the layout and most of the locations of the pick-ups, and some of the detail is well done.
Some minor suggestions for improvement though.
Try to break up texture clashes like this. See doorways on maps like ac_outpost for a decent example. It's just weird for tiles to suddenly turn into outside ground area with nothing in between.
Boxes are nice, but it seems you overused them on this map just to fill in space. Try other things instead of boxes, just to keep the variety up. Not saying don't use boxes at all, just less of them. This screenshot seems awkward with how they are stacked. And this room in general is box whoring.
Then more detail spam in general would be nice. Areas like this are too plain and unsexy. More variety again, this hallway is just barrels and nothing else.
Also for lighting, maybe try a subtle orange tint to match the skymap for outside areas. Only a little though, too much looks crazy.
Overall, I like the map. It could just use more details and detail variety. <3 Good job.
Some minor suggestions for improvement though.
Try to break up texture clashes like this. See doorways on maps like ac_outpost for a decent example. It's just weird for tiles to suddenly turn into outside ground area with nothing in between.
Boxes are nice, but it seems you overused them on this map just to fill in space. Try other things instead of boxes, just to keep the variety up. Not saying don't use boxes at all, just less of them. This screenshot seems awkward with how they are stacked. And this room in general is box whoring.
Then more detail spam in general would be nice. Areas like this are too plain and unsexy. More variety again, this hallway is just barrels and nothing else.
Also for lighting, maybe try a subtle orange tint to match the skymap for outside areas. Only a little though, too much looks crazy.
Overall, I like the map. It could just use more details and detail variety. <3 Good job.