08 Dec 12, 12:55PM
(08 Dec 12, 12:29PM)888 Wrote:(08 Dec 12, 11:59AM)MykeGregory Wrote: Could you use /onkill?
http://assault.cubers.net/docs/reference...ier_onKill
Onkill is better because you delete the argument "damage" but the problem is the same for target
onKill actor target gun gib
onkill (findcn $curname) target (curweapon) 0 = [echo gib ]
I think you misunderstood the way onKill, onHit and such aliases work.
When someone is killed, onKill is automatically called by the game and given a few parameters.
You just have to define onKill, like any other alias. Eg :
[SELECT ALL] Code:
onKill = [ echo (player $arg1 name) killed (player $arg2 name), gib $arg3 ]
Will display : 888 killed unarmed, gib 1
every time you gib unarmed.