Cubescript onhit argument
#4
(08 Dec 12, 12:29PM)888 Wrote:
(08 Dec 12, 11:59AM)MykeGregory Wrote: Could you use /onkill?
http://assault.cubers.net/docs/reference...ier_onKill

Onkill is better because you delete the argument "damage" but the problem is the same for target

onKill actor target gun gib
onkill (findcn $curname) target (curweapon) 0 = [echo gib ]

I think you misunderstood the way onKill, onHit and such aliases work.
When someone is killed, onKill is automatically called by the game and given a few parameters.

You just have to define onKill, like any other alias. Eg :
onKill = [ echo (player $arg1 name) killed (player $arg2 name), gib $arg3 ]

Will display : 888 killed unarmed, gib 1
every time you gib unarmed.
Thanks given by:


Messages In This Thread
Cubescript onhit argument - by 888 - 08 Dec 12, 11:18AM
RE: Cubescript onhit argument - by MykeGregory - 08 Dec 12, 11:59AM
RE: Cubescript onhit argument - by 888 - 08 Dec 12, 12:29PM
RE: Cubescript onhit argument - by Luc@s - 08 Dec 12, 12:55PM
RE: Cubescript onhit argument - by 888 - 08 Dec 12, 01:47PM
RE: Cubescript onhit argument - by Luc@s - 08 Dec 12, 03:34PM
RE: Cubescript onhit argument - by 888 - 08 Dec 12, 03:58PM
RE: Cubescript onhit argument - by Luc@s - 08 Dec 12, 04:30PM