Crosshair fx changes when viewing enemy
#7
Everyone always finds the fullest bastardization of what im talking about :P. That's good though.

I mainly like the concept for the obvious nature of when actively aiming. Often in split second scenarios i feel like i am aiming true but it turns out of x-hair is a few cm off. I agree hitsounds are a clear indication of when you actually hit, but it'd be a nice effect to see how much you are truly missing (without taking spread into account ofc). could be built in as /crosshairfx 2 or something of that nature
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Messages In This Thread
RE: Crosshair fx changes when viewing enemy - by Waffles - 30 Nov 12, 12:06PM