30 Nov 12, 12:06PM
Everyone always finds the fullest bastardization of what im talking about :P. That's good though.
I mainly like the concept for the obvious nature of when actively aiming. Often in split second scenarios i feel like i am aiming true but it turns out of x-hair is a few cm off. I agree hitsounds are a clear indication of when you actually hit, but it'd be a nice effect to see how much you are truly missing (without taking spread into account ofc). could be built in as /crosshairfx 2 or something of that nature
I mainly like the concept for the obvious nature of when actively aiming. Often in split second scenarios i feel like i am aiming true but it turns out of x-hair is a few cm off. I agree hitsounds are a clear indication of when you actually hit, but it'd be a nice effect to see how much you are truly missing (without taking spread into account ofc). could be built in as /crosshairfx 2 or something of that nature