26 Aug 10, 01:13AM
The mirror modifier can mirror mesh, v-groups (that has .r or .l in their names) and UV textures. You could select them from the modifier window. Useful, but confusing to anyone who isn't familiar with Blender. But if you get my updated alpha2 file, I've permanently applied the modifier so that it wouldn't get in the way. I wouldn't need it anymore since the mesh is more or less done.
About the 3d view, there is a selector button at the bottom of the main panel that looks like a sphere. Try using "Draw Type: Shaded" (Shortcut Shift-Z).
If I remember correctly, the textured view mode is used if you loaded the texture through another method.
About the 3d view, there is a selector button at the bottom of the main panel that looks like a sphere. Try using "Draw Type: Shaded" (Shortcut Shift-Z).
If I remember correctly, the textured view mode is used if you loaded the texture through another method.