Modding playermodels
#17
In can't imagine a hit box change being that hard either, afaik that was done concerning the head hit box from 1.0 to 1.1, right? I like Waffles/Mael's idea, the discrepancies between hit box and player model should be minimal. What happens now (to me) is that the player model makes me instintcly aim dead central to the torso while I would problably get better results aiming for the legs and working my way up using recoil.
Seeing exactly what you shooting at certanly wouldn't hurt...
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Messages In This Thread
Modding playermodels - by Waffles - 09 Nov 12, 12:17AM
RE: Modding playermodels - by Mael - 09 Nov 12, 01:21AM
RE: Modding playermodels - by aNytHe0ne - 09 Nov 12, 03:30AM
RE: Modding playermodels - by Nightmare - 09 Nov 12, 02:15AM
RE: Modding playermodels - by Waffles - 09 Nov 12, 02:16AM
RE: Modding playermodels - by ExodusS - 18 Nov 12, 11:10PM
RE: Modding playermodels - by Minty - 10 Nov 12, 12:45AM
RE: Modding playermodels - by YesWeCamp - 11 Nov 12, 01:18PM
RE: Modding playermodels - by Nightmare - 11 Nov 12, 02:19PM
RE: Modding playermodels - by aNytHe0ne - 11 Nov 12, 06:12PM
RE: Modding playermodels - by Waffles - 11 Nov 12, 06:51PM
RE: Modding playermodels - by YesWeCamp - 11 Nov 12, 09:00PM
RE: Modding playermodels - by TheNihilanth - 11 Nov 12, 08:51PM
RE: Modding playermodels - by BigGunZ - 11 Nov 12, 10:32PM
RE: Modding playermodels - by Mael - 11 Nov 12, 11:28PM
RE: Modding playermodels - by Waffles - 11 Nov 12, 10:38PM
RE: Modding playermodels - by Waffles - 12 Nov 12, 08:03AM
RE: Modding playermodels - by ElCrema - 14 Nov 12, 01:47PM
RE: Modding playermodels - by BigGunZ - 15 Nov 12, 05:17AM