14 Nov 12, 04:40AM
I think we could use some better tools to deal with hacks and such. I would think the first step would be to have verified identities (linked to a client and player name combo so any change would make it an unverified player). To be verified would require some hours played and not being banned or kicked for certain reasons by other verified players. The same can apply for verified admins, ones who know the difference between bad pj/ping and a speedhack and correctly report hacks. I know there will be issues with some players using multiple computers and/or multiple names (maybe an alternate identity or something) and the way to deal with this is to donate money or beer and pizza to the dev team! You could also extend this a bit, say the admin is verified, he could use a /BanHackerYesIamAbsolutelySureItsHacking command that auto reports relevant info to the blacklist reports or to verified moderators ( another step above admins) that could blacklist the player from master server.
This leaves unverified, the constant name changers or those who don't play often, or those who have fallen from verified ranks due to hacks or poor judgement. Perhaps the hacks should have to wear an x next to their name after the 3 month vacation to show that they may not be trusted, maybe only the verified admins should see this.
There are many options if you think about it and any option would require the master server to handle the database of info, client verification, and server requests, cause if it can be abused then someone (server owners or clients) will try, I trust jamz more than any other player/name/IP out there.
This leaves unverified, the constant name changers or those who don't play often, or those who have fallen from verified ranks due to hacks or poor judgement. Perhaps the hacks should have to wear an x next to their name after the 3 month vacation to show that they may not be trusted, maybe only the verified admins should see this.
There are many options if you think about it and any option would require the master server to handle the database of info, client verification, and server requests, cause if it can be abused then someone (server owners or clients) will try, I trust jamz more than any other player/name/IP out there.