11 Nov 12, 11:28PM
(11 Nov 12, 10:32PM)BigGunZ Wrote: If you can see any area of a player outside of the playermodel that is hit-able and i cannot, you have an unfair advantage.
We need to get the exact shape and dimensions of the hitboxes and release that information publicly. Yes it's available in the source and anyone can dig it out if they want but it would do some good to put the information somewhere it is easy to find here on the site.
Once that information is released we clearly state that playermodels must not exceed the bounds of the hitboxes. Additionally release a second playermodel that reflects the exact hitbox. It will be ugly but those who want to play competitively and want every edge they can get will use it.
This is the only way I know to fairly allow users to mod the playermodel without cries of abuse because one model is slightly larger or reflects the hitbox slightly better than others.
The problem is, IIRC, the hitbox is something like an octagonal prism standing on one end. It does a terrible job of reflecting the shape of the players. It might be a good idea to tweak the hitbox.
Is there really a reason for having such a simple hitbox at this point? I'm positive hit detection is not going to be a bottleneck. It could not possibly be that resource heavy. I've done hit detection of my own among dozens of objects more complicated than an octagonal prism and it was never a problem.
I won't say that this needs to be done but it is the only way I can imagine allowing playermodel mods. We need to be able to definitively say what is fair and what is not otherwise we will end up going through that brightskins bullshit again.